Description
This practical guide introduces programmers to the techniques behind creating interactive games in Java, from core programming concepts to graphics, animation, sound, user input, and game structure. It explores how to design engaging play experiences while working within the capabilities and limitations of Java technology in the mid-1990s. Combining technical instruction with game-development principles, the book is aimed at readers who want to move beyond conventional applications and build playable, visually compelling software. Its hands-on approach reflects the early excitement surrounding Java as a platform for browser-based and cross-platform games.
Available Editions
paperback
Waite Group Press
Published Jan 1, 1996
933 pages
ISBN: 9781571690432
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Details
First Published
1996
Language
eng
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