Description

This detailed history explores the birth of the tabletop role-playing game industry during the 1970s, tracing how wargaming culture, imaginative design, and entrepreneurial ambition gave rise to a revolutionary new form of entertainment. It follows the early development of Dungeons & Dragons and the companies, creators, and communities that helped define the emerging market, revealing the rivalries, innovations, and growing pains behind the hobby’s first decade. Rich in industry context and colorful anecdotes, the book examines how small publishing ventures became influential forces and how foundational ideas shaped role-playing games for generations to come. Meticulously researched and engagingly told, it offers essential reading for gamers, historians, and anyone interested in the origins of a cultural phenomenon.

Reviews

3.00
out of 5

1 rating

No written reviews yet.

Details

First Published

2011

Language

eng

Content Warnings

No content warnings identified.